4. Now when you bring up the map you should see a list of all the coordinates for that zone. If you don't see the list, right click on the red question mark next to options and it will toggle. Then click a coordinate in the list and it will highlight on the map and then you can right click it on the map and set it as a waypoint (you don't have to highlight it to set it as a waypoint, but it lets you see where it is). The list is sorted, too, so it's easy to find the coords. See pic:
5. Exit the map screen and you will have the arrow showing where to run and the distance. You can move it around if you right click it and drag it. When you get close to the location, it will disappear. You can also clear the destination marker by left clicking the icon on the mini map. Additionally, you'll see the destination on the minimap, if you look closely you'll see the purple dot to the lower left of the sun. See pic:
Once you have imported the coordinates, you can disable all the xxx modules except xxx and xxx I think, because the other ones aren't necessary. You can add your own notes by ctrl + left clicking the map and you can edit any note by simply clicking on it. Right clicking sets it as waypoint I believe. I color coded them so red = mobs purple = NPC Yellow = location Green = item It's not 100% correct with the colors, but maybe 95%. The creator of the note (shown on left click) may show the name of my alt on some waypoints if I didn't delete it on all. That's it. Martin
As you can see this is great and will help tremendously!
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